Sunday, December 1, 2013

Beats Mixr On-Ear Headphone (Black)

Beats Mixr On-Ear Headphone (Black)
* Special discount only for limited timeList Price : $249.95Price : Check on the StoreCode : B008EQ1ZQK

57 of 59 people found the following review helpful.
5Best Sounding Beats series headphones, least comfortable.
By Scott
I bought these to replace of a set of solo hd's after hearing them in the store. They are the best sounding beats with a coverage of the mids and highs much more so than the solo and the Studio set which I also own. The bass is great on the Mixr's but not overpowering like the solo or the studios which are mega bass when you compare directly. I always start with the mixrs and they are the one I take with me to listen casually when I travel. When I am at home and am listening to music or gaming I use the solo's because of the comfort. The Studio's just collect dust now. The Pro's are in a different league and only really shine when amplified.

Best sound of the beats series. Good design of the ear tilting for ease of removing one side away from ear. Great for short term listening. My first set, mind you, that I always grab from the arsenal for short listening periods. The sound truly is a huge step up when listening. Example: I had the mixr's on listening to music on my laptop on the sofa at home and heard a song I wanted to share with the wife. There are two headphone ports on the PC she grabbed the solo's and put them on. She was rockin out and I said here listen to my new mixr's. SHe put them on and her eyes pooped out of her head in disbelief of the sound performance increase. Her comment was these ones are mine now.

They are too tight. *see revision below. They start to hurt after longs periods of use. The comfort goes to the solo and studios.

It seems to me that each set has it's own niche for different usage and all have substantially different sound. If you want the best sound the mixr's are it. If you have a skinny head you may not have as big a problem as I have. I am a 6' 200 pound man. I would say that the headphones are good for about an hour then I am motivated to grab the solo's for continued listening.

Revision about Comfort:
I have put these headphones on a large sofa arm to stretch the head band. To my surprise IT WORKS! IT WORKS WELL. It took a few days of using them then keeping them stretched really good overnight and after a few days they are quite comfortable and have stretched out and seem to be staying that way. Now five star headphones. They are all I use and all I would want in a headphone. now.

99 of 110 people found the following review helpful.
4Not a fan of Beats, but these aren't too bad.
I'm usually not a fan of the "Beats" series of headphones, so this will be an honest review of the Mixr.

For starters, this is a newer headphone made in conjunction with David Guetta's seal of approval. While Guetta may not use these headphones for his own mixing, he'll wear them in support of the Beats name.

Now to get to the headphone.

In my opinion this headphone is an upgrade from the well known Studio model, but you're probably asking "If this is an upgrade, why is this cheaper than the Studio?"

The answer lies in the build of the headphone, the sound quality, and the fact that they're non-powered.

The build of this headphone is almost comparable to that of the Beats Pro which has a metal casing and a driver that cleans up the muddy bass and low end of the amplified Studio model. I like to call this the little brother of the Pro. It's a sturdy, yet compact headphone that's good for listening to a wide variety of music. Mostly Beats is targeted for the audience that listen to Hip-Hop, Rap, R&B, and anything Techno, Electronica, or Trance related, at least with this guy it is.

The sound on these is much brighter than it's predecessors. Monster's Beats by Dre focused primarily on the Mids and Low frequency and equalizing the Bass output on most of their headphones. This headphone however fixes that. The headphone maintains the highs and mids while offering a tighter cleaner bass and treble, so nothing gets completely drowned out. For anyone who listens to different genres, you need a headphone that can do that, and do it sucessfully. Oddly the Mixrs do a good job ( not great ) for that.

The last thing I wanted to hit on is that the headphones are in fact non-powered, which is a plus for those who don't like the battery use Studios. The headphones do sound isolated incredibly well for a compact size; even if you crank the volume up to max, they barely bleed out ( I'd say about 2-3% ). The Studios however have a driver that output the music, but because air needs to go through the driver to drive the bass, those bleed out like crazy after you put the volume pass 70%.

This isn't a perfect headphone however.

Although compact, the headphones are rather tight on the ear, which for some can irritate the heck out of you if you're wearing for long hours. The second issue is the wiring design built into the headphone. Although it's a ribbon cable, I can't shake the fact that it feels flimsy and that it can break at any accidental moment. The last and most important thing is again the price.

Most high end headphones these days will hit the 200 Plus price point. This one normally retails for 250 to 280 wherever you can get them, and it might drive people to steer clear from the Beats or any high end headphone to begin with. Personally however if you wanted to get a "Beats" headphone, this would be it. You won't need the Solos, the Studios, the Pros, etc. Just this one, because it's not a bad headphone.

It's a fun headphone for those who like a little punch in their music. The build is quite good, but if you try comparing it to a Westone or Shure headphone, you're honestly better off buying those instead. That's all for now :)

8 of 8 people found the following review helpful.
5Beats Mixr stereo headphone by Dr. Dre - review by Dale
By Dale Thorn
Sources: iPhone4 alone, iPhone4 with v-moda Verza DAC/amp, various computers using the HRT Microstreamer DAC/amp and the Microstreamer's headphone out.

First impression of the Beats Mixr: Bass! The kind you don't have to quibble about. It's there in abundance for any conceivable need you might have. That aside, I see this Mixr as 2 headphones in one (a bargain BTW) - the extra-bass model for gaming, TV action film, house and other bass-centric music, and the hi-fi model (using bass reduction) for symphonies, folk and acoustic, jazz, rock/pop/metal, and other such delicate genres. Unless otherwise noted, all comments below apply to the Mixr using bass reduction, since I listen to music only, and my tastes are mostly towards neutral reproduction.

The Mixr's sound is slightly dark, since even with bass reduction as noted above, the lower frequencies' emphasis produces a darker overall tonality than the average high fidelity headphone. The reasons I believe that the Mixr is a 2-headphones-in-1 bargain is because 1) The Mixr's sound using bass reduction is excellent, with no bothersome peaks or dips anywhere in the music frequency spectrum; 2) The sound played flat (no EQ) provides the extra bass that gets lost in many portable use situations - outdoors or on public transport for example; and 3) Where most "bassy" headphones don't have the extra strength in the deep bass that they have in the upper bass, and using bass reduction with those headphones results in a weak lower bass, the Mixr's lower bass remains solid with good impact. The only other headphone I recall having this good of a bass response is the v-moda M100.

The overall sound of the Beats Mixr is quite lush, and very smooth from top to bottom. I don't remember reading tech reviews on the various Beats headphones, other than watching interviews with Dr. Dre and noting that he's personally involved with the music industry as well as with the gear that people use to play that music. Unlike some reviewers who go into minute detail about the many aspects of sound the customer is likely to experience with their new headphone, I stick to the things I can explain - the things that anyone can hear on their music player, computer, or portable headphone amp etc. Besides having a bass response that's solid and detailed (given the things I noted above), and a midrange that's just right (neither forward nor recessed), the Mixr's treble is also ideal - just strong enough with enough detail for reproducing the fine upper harmonic detail in voices and instruments, but not so strong as to make sibilants or other treble irritations from lower-quality music tracks bothersome.

The Mixr's soundstage seems at least average, which is good for a closed-back headphone. Isolation also seems average for a closed headphone, and the leakage is very low - low enough that playing the Mixr at a decent volume level in a cubicle next to other cubicles in a quiet office should not be a problem. The music track examples listed below will tell my impressions of the Mixr's sound with that particular music. If you should happen to read other reviews on the Mixr that describe either the mids or treble as recessed, consider that those reviewers are playing the Mixr with the bass full up and that I'm using bass reduction. The reason I'm not reviewing the sound of the Mixr played flat (no EQ) is because many other reviewers have already done that, and I want to provide an alternative for customers who'd like to have a headphone like the Beats Mixr, but wouldn't like extra-strong bass.

The Mixr seems to be mostly metal, but some of the outer earcup or headband parts may be plastic. The fact that I can't tell which means it's pretty well made. The earpads are round, and the holes in the center over the drivers are 1.5 inches in diameter. So the earpads are on-ear, not around-ear. The headband clamp is pretty strong, but I got used to that the first day. The earpads push on the outer ear parts because of the clamping pressure, and some people may find them uncomfortable at first. I think most people who are used to headphones will adjust to the Mixr eventually and find it comfortable enough. The 4-ft. straight cable is detachable and single-side entry, but it can be plugged into either earcup. The other end for the computer or music player is an Apple-style right-angle miniplug. A second cable that's partly coiled is also provided, along with a very nice very small hard-shell carrycase.

The Mixr cable has a one-button control with mic about 6 inches down from the earcup, and with my iPhone4 it does stop, start, and skip to next track. In case of cable failure, any generic miniplug to miniplug cable could be used, which is very convenient.

In other reviews I've done I've included the following music examples with comments about how the headphones sound with each track. My suggestion is instead of reading each one as an absolute unto itself, you could compare my notes here to other reviews and see how the Mixr compares with each individual track.

Animotion - Obsession (1980's New Wave/Techno): The upper bass synth should have good detail and tone, and both male and female vocals should sound natural, without favoring either. The Mixr plays this perfectly.

Ben Heit Quartet - Suite-Magnet and Iron (Jazz with a Bebop flavor): The piano that leads off should sound realistic, and the sax should sound soft. The Mixr plays this music extremely well.

Cath Carroll - Moves Like You (1980's New Wave/Techno): This track's percussion and voice should be crisp and well-balanced, and there should be a good sense of space or soundstage around the voices and instruments. The Mixr reproduces the space and detail very well.

Chromatics - I'm On Fire (Synth-Pop, female lead): Another track with plenty of space around the voice and instruments, making for a very pleasant stereo image. The voice sounds good and the tambourine in the background is clearly identifiable.

Crystal Castles - Wrath of God (Electro-Pop): The moderate level of bass in this track should reproduce with good detail, and the ambient electronic effects should maintain their separation and never congeal into a glassy, hard, or "ringy" sound as some headphones might produce if they have uncorrected resonances. The Mixr does this one just right.

DJ Shadow - Building Steam With a Grain of Salt (Electronic/DJ): This track opens with what sounds like very high and very low piano notes, and those high notes particularly might ring a few resonances in lesser headphones. The Mixr handles those notes well, and reproduces the ambient voices with good tone and balance.

Franz Ferdinand - Ulysses (Pop-Rock): The moderate level of bass in this track should reproduce with good detail, and the percussion and voice should be crisp and well-balanced. The Mixr makes this sound like what I imagine the original producers heard when they mixed it.

Halie Loren - Sway (Jazz vocal): Bass instrument(s) here may sound boomy with some headphones, but the Mixr handles this perfectly. The trumpet should sound natural but soft, and the voice should have the right presence without sounding recessed or too forward. The Mixr does a great job in both respects.

Hans Zimmer - Dark Knight-Aggressive Expansion (Soundtrack): The percussion hits hard here, and the Mixr handles it well. The bass tones beginning around 0:45 into the track are the ultra-deep "shuddery" kind that require good deep bass response from a headphone, and the Mixr reproduces those deep notes even with bass reduction enabled as described above.

Kaskade - 4am (Electro-House): The bass that kicks in around 1:01 into the track is subtle, but the Mixr gets it right. The percussion and female voice should balance well with neither overwriting the other, and the Mixr aces this.

Katy B - Perfect Stranger (R&B-House-Garage): The heavy bass that begins at 0:27 into this track is played very well by the Mixr. The voice is slightly forward, but it doesn't overpower the instruments or get lost in the mix. The Mixr balances the different elements in this music extremely well.

Machine Gun Kelly - All We Have (Rap/Hip-Hop): The heavy bass beats that begin at 0:23 into the track should sound like drum impacts, although they're not sharp impacts. The male and female voices should have a good balance and not overpower the music or sound recessed. The Mixr plays this as good as can be expected given the limited quality of the recording.

Massive Attack - Angel (Trip-Hop): This track begins with a steady low-frequency sound and some solid deep-bass impacts. The voices should blend well with the music and have just the right presence, although the recorded quality of the instruments isn't great. The Mixr plays this as good as can be expected given the limited quality of the recording.

Morcheeba - Bullet Proof (Trip-Hop): Bright percussion and medium-strength bass impacts make up most of this, with some dance-club spoken intonations thrown in. The Mixr renders the percussion treble correctly (not too bright, not harsh), and the voices sound just right.

Peter Tosh - Get Up Stand Up (Reggae): The bass here has a decent but moderate impact, and the lead and backup voices have good separation that's not too narrow or wide. The Mixr renders the bass with good detail and the voices sound very natural.

Porcupine Tree - Trains (Pop-Rock): This track opens with some detailed string sounds and a forward-sounding male voice with a higher-than-average register. There are also some "clip-clop" effects starting at 3:19 that should sound like they were made with wooden blocks of some kind. The Mixr reproduces all of these sounds faithfully.

Rachmaninoff - Prelude in C-Sharp Minor Op3 No2 (Classical, Piano): Grand piano played mechanically from an original recording by the master himself. The bass is light here, but the piano tone is good quality, and the Mixr plays these notes very well.

Scarlatti-Kipnis - Sonata in E Major K381 (Classical, Harpsichord): The harpsichord here is fairly bright and highly detailed, and the Mixr renders the tones and transients superbly.

Trombone Shorty - Backatown (Jazz-Funk): The deep bass impacts here are unusually strong, and work very well with the horns and other instruments. The Mixr delivers the impacts with proper weight, and makes the horns sound real.

William Orbit - Optical Illusion (Billy Buttons Mix) (Electronic): This is about as close as I want to get to easy-listening music. The string(?) tones beginning at 0:18 are subtle, but clearly reproduced by the Mixr. The bass isn't very strong, but still adds a good underpinning to the music. The short poetic rap at 4:14, preceded by an etherial female voice, sounds so perfect that this track could easily have been mixed using the Mixr headphone.

Product Feature

  • Industrial strength sound. Designed to be heard over parties. Beats Mixr headphones deliver extremely deep bass at extraordinarily high volume. Made for pros warming up the party.
  • Made for DJs. Rotating ear cups swivel back behind the ears, then rotate back for total isolation. With dual input and daisy chain connectors, it?s easy to share what you?re listening to.
  • Beats Mixr headphones are built to withstand the rigors of DJ life, which means creating a housing flexible and tough enough to take a beating. The ultra-flexible headband was also crafted to be super light
  • Incredibly durable.Beats Mixr headphones are built to withstand the rigors of DJ life, which means creating a housing flexible and tough enough to take a beating. No worries about them breaking or fraying anytime soon.

Product Description

Designed for DJs, Beats Mixr headphones are the lightest, loudest headphones in the Beats by Dr. Dre collection. Beats Mixr headphones were made for audio enthusiasts and professionals alike. These on-ear headphones reproduce accurate sound and meet the needs of the world’s best DJs. And their super-lightweight design means you can pull them on and off while you’re onstage without any trouble.

Product Detail

  • Size: One Size
  • Color: Black
  • Brand: Beats
  • Released on: 2012-03-19
  • Number of items: 1
  • Dimensions: 5.28" h x6.86" w x9.14" l,.46 pounds

"Beats Mixr On-Ear Headphone (Black)"

No comments:

Post a Comment